屏幕由像素点构成,是离散的,二维的
计算机生成图像中,最基本的二维元素是三角形,对其的离散化操作就是生成图像的重点
如何离散化(光栅化,Rasterization)?Sampling采样!
一个像素点对应一个坐标点,对这个坐标点采样,判断它在不在三角形里面,
采样的缺点:以点代面,有失偏颇 → Aliasing 走样,表现为锯齿
Sampling Artifacts (Errors / Mistakes / Inaccuracies) in Computer Graphics:
- Jaggies (Staircase Pattern):an example of “aliasing” – a sampling error
- 空间上Signals are changing too frequent (high frequency), but sampled too slowly
- Moiré Patterns in Imaging 摩尔纹
- Wagon Wheel Illusion (False Motion):倒着转的轮子
- 时间上Signals are changing too fast (high frequency), but sampled too slowly
- ……
Lec06 - Rasterization 光栅化()
走样与信号的关系
Antialiased Sampling
一种方法:先Filter后采样